YUYUAN  WANG
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Animation

2019-Present/Character Design
Character Designer /Illustrator

Defining personality through hand-drawn shape language and silhouette.
I learned to think in lines and shapes. This collection showcases my foundation in Traditional 2D Character Design.Believing that "silhouette is story," I focus on using distinct Shape Language—circles for friendliness, triangles for danger, squares for stability—to visually encode a character's personality before they even speak. From exaggerated facial expressions to costume details, these sketches document my process of iterating on visual appeal, ensuring each character possesses a unique soul and a clear narrative function.






Animation

2020-Present/Stop Motion
Director / Animator(Stop Motion, Rotoscoping, Physical Fabrication)

Handcrafted Animation Experiments. Mastering the physics of movement through Stop Motion, Pixilation, and Cameraless techniques.
This collection focuses on the physical craft of animation. Before leveraging AI generation, I trained in the rigorous process of creating movement frame-by-frame using real-world materials to understand the true fundamental principles of animation.I explored a wide range of analog techniques, includingcameraless filmmaking and rotoscoping to pixilation and clay stop-motion. By physically manipulating materials under the camera, I explored the nuances of timing, composition, and the "quality of movement," focusing on how different textures and physical limitations can shape the concept and emotional content of a narrative.






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